GETSCENEPOS

a global UA. It takes the scene name to look for and returns the position of the scene into the variable %scpos%.

Syntax: [] GETSCENEPOS "scene name"

Once you triggered this, you can use the variable %scpos% in macros or in actions to point to a clip slot in that scene.

Example: [] 4 / CLIP(%scpos%) DEL

Unfortunately, you can’t put the action into the same action list, because the variable will be updated, AFTER the whole action list was deployed.

so, [] getscenepos "scene name" ; 4 / CLIP(%scenepos%) DEL won’t work, you have to put this in different action lists.

Notes: the scene name can contain whitespaces and special characters, but it is important to put it into quotes! If the scene is not found, it shows a message.

there is also a user action [] PLAYSC, which enables you to trigger a play of a clip(slot) referring the scene’s name.