GETSCENEPOS
a global UA. It takes the scene name to look for and returns the position of the scene into the variable %scpos%
.
Syntax:
[] GETSCENEPOS "scene name"
Once you triggered this, you can use the variable %scpos%
in macros or in actions to point to a clip slot in that scene.
Example:
[] 4 / CLIP(%scpos%) DEL
Unfortunately, you can’t put the action into the same action list, because the variable will be updated, AFTER the whole action list was deployed.
so, [] getscenepos "scene name" ; 4 / CLIP(%scenepos%) DEL
won’t work, you have to put this in different action lists.
Notes: the scene name can contain whitespaces and special characters, but it is important to put it into quotes! If the scene is not found, it shows a message.
there is also a user action [] PLAYSC
, which enables you to trigger a play of a clip(slot) referring the scene’s name.