TouchOSC Layout

how the TouchOSC is structured


title: “OSC Address Dictionary” weight: 3

Constructing a Layout

If you are building your own TouchOSC or Lemur template, map your controls to these addresses.

Scene Data

Replace {i} with the scene row index (1 to SLOTS).

Address Type Direction Description
/grid_scenes/{i}/name Label Out Scene Name.
/grid_scenes/{i}/number Label Out Scene Absolute Index.
/grid_scenes/{i}/trigger Button In Launch Scene.

Track Data

Replace {t} with the Track Index (1 to GRIDTRACKS).

Address Type Direction Description
/grid_track_{t}/trackname Label Out Track Name.
/grid_track_{t}/trackcolor Color Out Track Color.

Clip Data

Replace {t} with Track Index and {c} with Clip Index.

  • Clip {c} range: 0 (Arrangement) to SLOTS.
Address Type Direction Description
/grid_track_{t}/{c}/name Label Out Clip Name.
/grid_track_{t}/{c}/color Color Out Clip Color.
/grid_track_{t}/{c}/play Toggle Out 1 = Playing.
/grid_track_{t}/{c}/triggered Toggle Out 1 = Triggered/Blinking.
/grid_track_{t}/{c}/progress Fader Out Playback progress (0.0 to 1.0).
/grid_track_{t}/{c}/trigger Button In Launch Clip.