TouchOSC Layout
how the TouchOSC is structured
title: “OSC Address Dictionary” weight: 3
Constructing a Layout
If you are building your own TouchOSC or Lemur template, map your controls to these addresses.
Scene Data
Replace {i} with the scene row index (1 to SLOTS).
| Address | Type | Direction | Description |
|---|---|---|---|
/grid_scenes/{i}/name |
Label | Out | Scene Name. |
/grid_scenes/{i}/number |
Label | Out | Scene Absolute Index. |
/grid_scenes/{i}/trigger |
Button | In | Launch Scene. |
Track Data
Replace {t} with the Track Index (1 to GRIDTRACKS).
| Address | Type | Direction | Description |
|---|---|---|---|
/grid_track_{t}/trackname |
Label | Out | Track Name. |
/grid_track_{t}/trackcolor |
Color | Out | Track Color. |
Clip Data
Replace {t} with Track Index and {c} with Clip Index.
- Clip
{c}range:0(Arrangement) toSLOTS.
| Address | Type | Direction | Description |
|---|---|---|---|
/grid_track_{t}/{c}/name |
Label | Out | Clip Name. |
/grid_track_{t}/{c}/color |
Color | Out | Clip Color. |
/grid_track_{t}/{c}/play |
Toggle | Out | 1 = Playing. |
/grid_track_{t}/{c}/triggered |
Toggle | Out | 1 = Triggered/Blinking. |
/grid_track_{t}/{c}/progress |
Fader | Out | Playback progress (0.0 to 1.0). |
/grid_track_{t}/{c}/trigger |
Button | In | Launch Clip. |